I have been developing my world-building game Wubby for some time now, and the worst problem I stumbled upon was getting the proper grid calculations when the player had to place down blocks. With ...
Just starting an issue to discuss the global parameterization of specific scenarios in VE. This is related to obvious parameterize like spatial and temporal dimensions (e.g. grid cells and time steps) ...
Abstract: This paper presents the computation of optimized pulse patterns (OPPs) for converters connected to the grid via LCL filters. The computed OPPs account for distortions in the grid, such as ...
Abstract: With the increasing frequency of extreme events characterized by limited samples and high uncertainty, resilience-oriented preventive measures have become essential, and how to quickly and ...