If you’ve ever spent hours in Blender painstakingly sculpting 3D models, you know how tedious it can be to get every vertex, edge, and texture just right. That’s exactly why I was curious to try Tripo ...
Abstract: We propose a method to allow precise and extremely fast mesh extraction from 3D Gaussian Splatting [15]. Gaussian Splatting has recently become very popular as it yields realistic rendering ...
Abstract: Digital watermarking uses the redundant information of protected data to embed some practical information or serial numbers into carrier data through a series of algorithms. These secret ...
This repository contains the implementation for panoptic neural scene reconstruction, supporting both geometric reconstruction and semantic/instance segmentation in 3D scenes using neural fields. Our ...