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The dev also explains he made some furniture - a round table and seats - in Blender to help make its appearance close to Among Us' original version, followed by a bunch of other items and features ...
The choice of textures isn't random — each is selected to capture the essence of the Silo series. With the assets textured and ready, they were transported into the world of Unreal Engine 5.
One dedicated Among Us fan uses Unreal Engine 4 to create a realistic version of the hit game complete with detailed textures and dynamic lighting.