The Orange Pi Zero 3W has some great hardware, but it doesn't work without some extreme tinkering.
A developer has ported a popular frame generation app from PC to Android, and popular app GameNative has already integrated ...
Minecraft has recently announced an array of major overhauls and changes, including the transition from legacy OpenGL to Vulkan. This new graphics API is set to modernise the graphics and improve ...
Lossless Scaling frame generation is now available to Android devices with a new APK that ports the Vulkan version of LSFG to Android.
As Unity refines its 2026 render pipeline strategy, the path to building custom Vulkan renderers has become less fragmented and more focused on the Universal Render Pipeline (URP). For sandbox and ...
The gap between mobile and PC gaming is constantly narrowing because of the improvements in mobile hardware. But as this gap closes, game developers need tools that can help them create titles that ...
The Khronos Group today launched Vulkan 1.1, the first big revision of its vendor-neutral, cross-platform GPU API. The new revision standardizes a handful of features that were previously offered as ...
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...
Valheim's bosses aren't the only thing to get a buff in the Viking game's latest update, as the introduction of Vulkan support for Windows players means your gaming PC might see a boost in performance ...
The time’s are a-changing, and the graphics technology games have used for decades are changing right along. Khronos Group is throwing out nearly 25 years of OpenGL and starting fresh with a powerful ...