You've optimized all of the low-hanging fruits of your game. Except that you didn't. You missed a sneaky, non-so-obvious spot: optimizing your Unity Scene Hierarchy. You've optimized all of the ...
Unity already supports development for (nearly) all mobile platforms and now the game engine maker's working on an optimized version for those with Qualcomm processors — ie, quite a chunk of them. On ...
Chris Pruett, Oculus’ head of developer relations and co-founder of Robot Invader, elucidates more about the technical knacks for optimizing Unity-based works intended for the Samsung Gear VR mobile ...
In this post, I'll show you how to know if your game performance is suffering from too many Unity Draw Calls and what to do about it. In this post, I'll show you how to know if your game performance ...