A procedural GPU pattern workflow in Godot now uses a simple remap to turn a single 0–1 gradient into a 1–0–1 shape. The trick is to double the value first, then split at 1: values above 1 become a ...
Procedural patterns on the GPU are attractive because they avoid texture memory and can be parameterized cleanly, but they are not free. A sine-wave pattern is a simple case that still illustrates the ...
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