As JRPGs exited the fourth generation of consoles and entered the new, exciting world of 3D gaming, something became very obvious right away. These games were huge, ambitious and full of what felt ...
Use left and right arrow keys to seek audio. Grand Theft Auto 5 and Red Dead Redemption 2 animator Mike York shares his thoughts on the recent GTA 6 trailer and hypes up Rockstar Games in the process.
Final Fantasy as a franchise is marked by a deep commitment to showing you something new and amazing on your screen. In the original Final Fantasy VII from 1998, that goal was helped along by detailed ...
In today’s episode of Speak Up on Kotaku, commenter Aikage laments the general lack of pre-rendered cutscenes in today’s video games, a feature many were glad to see die out. Which side of the ...
Gosh, wasn't the big reveal trailer for EA Sport's new next-gen engine Ignite exciting? To think, that's how sports games will be on the Xbox One and PlayStation 4! Ah. Well. Not quite. As you may ...
Game developers have traditionally used pre-rendered video sequences (i.e., passive cutscenes) to help tell the story and enhance the visual presentation of games. However, technology is now making it ...
Microsoft kicked off E3 yesterday with its game-heavy press conference, and let me say I'm broadly in agreement with my colleague, Sebastian: There were lots of game unveils, including some very ...
Steam is removing concept and pre-rendered screenshots from game store pages. As part of the upcoming Discovery Update 2.0, Valve aims to ensure all promotional images represent in-game experiences.
Game reveals are exciting. They give people an opportunity to get excited for the next big thing, whether it's a whole new property or a sequel to a favorite classic. So imagine the disappointment ...