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It stores the program in its memory. When we tell the robot to GO it follows the program. We can learn how to make a robot, like the Bitesize Bot, move around a grid or map using a program.
My team set out to program Baxter to play a game of checkers with a standard-sized board and as few deviations from the real deal as possible. This required a cohesive blend of motion planning, ...
Find out how to program a robot with this KS1 primary computing guide from BBC Bitesize for years 1 and 2.
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