Face Robot facial animation technology pioneers new approach to believable, emotional digital acting
August 3, 2005 The world’s most important computer graphics showcase SIGGRAPH 2005 opened yesterday with a rash of new important announcements and techniques to be seen on the floor of the Los Angeles ...
Epic Games has acquired Cubic Motion, a provider of automated performance-driven facial animation technology for video games, film, broadcast, and immersive experiences such as virtual reality. Cubic ...
Facial animation and performance capture represent a rapidly evolving field at the intersection of computer graphics, machine learning, and human–computer interaction. This discipline focuses on ...
MetaHuman Animator, the next-gen version of Epic Games’ MetaHuman avatar tool, is here — and we gotta say, it looks pretty remarkable. Epic’s MetaHuman tool, which was first unveiled back in 2021, was ...
GameSpot may get a commission from retail offers. In an interview with GamesTM, writer Josh Scherr contextualised the improvements by comparing them to previous Uncharted games and The Last of Us, ...
As technology has allowed videogames to become more and more realistic, animation techniques have also evolved to bring characters to life. In just the past 15 years, developers have moved from ...
In November of 2016, we spoke with Adobe about Project StyLit, a research project that used artificial intelligence to apply an artistic style to a three-dimensional model. It was an intriguing ...
Mass Effect: Andromeda’s facial animations are not very good which has led segments of the internet community to lose their minds. Memes, gifs, blog posts, articles and despicable sexist attacks on ...
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