This week I wanted to start working on story elements. I decided to create a system for any game I make where I can easily navigate a dialogue tree...and one that is dynamic and loops on itself as ...
Ritwik is a passionate gamer who has a soft spot for JRPGs. He's been writing about all things gaming for six years and counting. Dialogue systems are critical for story-heavy games that prioritize ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results