The development studio known as 2K Boston traces its roots across many years, projects, platforms, and even names. Originally Irrational Games, it is the spiritual successor to the once-mighty, ...
As a part of our ongoing BioShock coverage, we now present an interview with Michael Swiderek. Michael has been with 2K Boston, formerly Irrational Games, for many, many years with brief stints ...
The BioShock series is renowned for its tremendous atmosphere and world building. Everything about the games demonstrates craftsmanship from the graphics to the characters to the story. The music ...
In an industry filled with rumors and leaks, last night's reveal of BioShock Infinite managed to take nearly everyone by surprise. After nearly three years of silence, designer Ken Levine and the ...
The first half of BioShock Infinite: Burial at Sea launches on PC on November 12th. The watery expansion has been split into two neat episodes, chronicling a whole new sub-aquatic adventure in Rapture ...
BioShock Infinite is a game about a flying city and a lady who can do really good magic tricks. We've been playing it, partaking in its heady mix of turn-of-the-century technology, hyperactive combat ...
We talk to Jordan Thomas, the creative director on BioShock 2, about the forthcoming game's literary and gameplay aspirations. With 2009 now over, video game journalists and players alike are looking ...
It's a strange sensation, preparing for an interview with Ken Levine. Whereas most interviews with developers in the gaming industry usually revolve around game mechanics and technological innovations ...